Varchas: TCG | How To Play
WHAT IS VARCHAS?
VARCHAS is a hip-hop battle card game inspired by India’s underground rap scene. Instead of fists or weapons, rappers battle using bars, flow, and presence. Each card has unique abilities. Build your deck, activate VARCHAS, and battle for dominance in the arena where rhythm becomes power and words decide victory.
In VARCHAS, players take the role of underground contenders, using Rapper cards powered by Beat Energy and supported by Producer cards to outplay their opponent. Each match represents a lyrical clash, where timing, positioning, and decision-making matter as much as raw power.
Unlike traditional combat games, VARCHAS focuses on momentum, tempo, and synergy. Rappers gain strength through beats, Producers influence the battlefield from behind the scenes, and Power Moves represent decisive moments where bars turn into weapons.
CARDS IN VARCHAS
High-level list:
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Rapper Cards
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Producer Cards
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Influential Cards
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Beat Energy Cards


WHAT IS A RAPPER CARD?
A Rapper Card represents an underground hip-hop rapper who takes part in battles during a VARCHAS match. Rapper Cards are the primary units used to attack, defend, and apply pressure on the opponent.
At any time, a Rapper Card can be in one of two positions:
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Active Spot – the Rapper currently battling
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Bench (Passive Stage) – Rappers waiting off-field
Only the Active Rapper may attack. Rappers on the Bench cannot attack unless moved into the Active Spot through a card effect.
Each Rapper Card has specific Power Moves and abilities printed on it. Many of these moves require:
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Beat Energy cards to be attached, and/or
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A Producer card to be attached
Any such requirement is clearly indicated on the Rapper Card itself through text and symbols.
A Rapper placed on the Bench remains passive and cannot attack until it is moved to the Active Spot. A Rapper can only switch positions if a Power Move, Passive Ability, or Producer effect specifically allows it.
Once a Rapper Card is placed in the Active Spot, it remains Active until one of the following occurs:
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It is Knocked Out after its HP is reduced to zero
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A card effect explicitly allows it to switch positions
Rapper Cards do not switch freely. Switching is always the result of a defined effect.
When a Rapper’s HP is fully depleted, that Rapper is Knocked Out and discarded along with any attached Beat Energy and Producer cards, unless a card effect states otherwise.
WHAT IS A PRODUCER CARD?
A Producer Card represents a music producer who supports a Rapper during battle by enhancing abilities, enabling Power Moves, or providing defensive and control-based effects.
Producer Cards are passive-only cards. They can only be played in the Passive Area and can never occupy the Active Spot.
Each Producer Card may be attached to only one Rapper at a time. Once attached, the Producer remains linked to that Rapper until one of the following occurs:
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The Producer’s effects expire due to Burnout
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The attached Rapper is Knocked Out
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A card effect explicitly removes or discards the Producer
Producer Cards do not attack directly. Instead, they grant passive abilities, conditional effects, or enhancements that modify how the attached Rapper performs in battle. These effects may:
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Increase or modify attack damage
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Enable special Power Moves
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Defend the Rapper from damage or effects
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Interfere with the opponent’s strategy
Each Producer Card has a defined number of Burnout counters (or Burnout uses). Burnout represents how long the Producer can remain effective in a battle.
Every time a Producer’s ability is used—either on its own or in combination with a Rapper’s Power Move—one Burnout is consumed, unless stated otherwise on the card.
When all Burnout counters on a Producer Card are exhausted, that Producer is immediately discarded from the Passive Area into the Discard Pile.
If the Rapper a Producer is attached to is Knocked Out, the Producer Card is also discarded at the same time, regardless of remaining Burnout.
Producer Burnout Mechanic
Producer Cards are powerful but temporary. They operate on a Burnout system, representing creative exhaustion, studio fatigue, or loss of momentum.
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Each Producer Card has a Burnout value
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Burnout represents how long a Producer can remain active
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Burnout is shown on the Producer Card using counters, symbols, or charges
A Producer does not have HP. Burnout replaces survivability.
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Burnout is consumed when:
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The Producer’s ability is activated
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The Producer enhances or enables a Rapper’s attack
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A passive effect triggers at the start or end of a turn (if specified)
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Each use reduces the Producer’s Burnout by the amount stated on the card
Some Producers may:
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Lose Burnout every turn automatically
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Lose Burnout only when a specific effect is used
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Lose Burnout faster when paired with certain Rapper or Beat types
All Burnout behavior is defined on the Producer Card.
When Burnout Reaches Zero:
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When a Producer has no Burnout remaining, it is immediately discarded
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The Producer is moved from the Passive Zone to the Discard Pile
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Any effects granted by the Producer end instantly
The attached Rapper:
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Remains in play
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Keeps all Beat Energy
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Loses access to Producer-dependent abilities
Important Burnout Rules
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Burnout cannot be restored unless a card explicitly allows it
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Burnout cannot be transferred between Producers
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Discarded Producers cannot be reattached unless stated by a card effect
WHAT IS AN INFLUENTIAL CARD?
An Influential Card represents an influential figure who have helped shape Indian hip-hop culture outside of the mic. These may include critics, journalists, YouTube content creators, podcasters, managers, curators, or cultural voices whose presence can shift narratives and outcomes.
Unlike Rapper Cards and Producer Cards, Influential Cards do not remain on the battlefield. They represent one-time, high-impact moments that can alter the state of the game instantly.
Influential Cards have a single, unique ability that affects the battlefield in a powerful or strategic way. These effects may include:
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Granting bonuses or protections to a Rapper
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Weakening, disabling, or dismantling an opponent’s Rapper
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Revealing cards from an opponent’s hand or deck
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Forcing information exchange between players
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Manipulating game flow or turn structure
Influential Cards are played directly from the hand during your turn. They are not placed in the Active Spot or Passive Area.
Each Influential Card:
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Can be played only once per turn
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Can be used only one time per game
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Activates its effect immediately upon being revealed
Once the ability of a Influential Card is resolved, the card is immediately discarded into the Discard Pile.
Influential Cards do not have HP, Burnout, or attachment rules. They cannot be targeted, damaged, or removed by opponent effects unless a card specifically interacts with Influential Cards.
WHAT IS BEAT ENERGY CARD?
Beat Energy Cards represent the rhythmic foundation that fuels a Rapper’s performance in VARCHAS. Just like sound gives structure to verse, Beat Energy enables Rappers to perform specific attacks, activate abilities, and unlock their full potential during battle.
Many Rapper Cards have attacks or powers that require Beat Energy. These requirements are clearly shown on the Rapper Card using Beat Energy symbols, usually displayed next to the attack or ability name. To use such an attack or ability, the required number and type of Beat Energy Cards must be attached to the Rapper.
Attaching Beat Energy
Beat Energy Cards are attached directly to a Rapper Card. You may attach Beat Energy only during your turn, following normal turn rules. A Rapper may have multiple Beat Energy Cards attached, as long as the card’s requirements allow it
Beat Energy Cards remain attached to the Rapper unless removed by a specific effect
Once attached, Beat Energy enables the Rapper to:
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Use certain attacks
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Activate specific powers
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Interact with Producer Cards or Speciality Cards
Beat Energy Persistence & Removal
Beat Energy Cards do not get discarded automatically after an attack is used.
They stay attached to the Rapper and can be reused across turns unless stated otherwise.
A Beat Energy Card is discarded only when:
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The attached Rapper is Knocked Out
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A specific Power, Attack, or Card Effect instructs you to discard Beat Energy
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A game rule or Speciality Card effect explicitly removes it
When a Rapper is Knocked Out, all Beat Energy Cards attached to that Rapper are discarded into the Discard Pile along with the Rapper.
Important Rules to Remember
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Beat Energy Cards cannot be discarded freely
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They cannot be moved between Rappers unless a card effect allows it
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They cannot be removed from play without a specific instruction
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Beat Energy Cards are essential for higher-level strategies and combos
POWER MOVES AND ABILITIES
Power in VARCHAS is expressed through Power Moves and Passive Abilities.
These define how Rapper Cards attack, how Producers influence the battlefield, and how chance can shift the flow of a battle.
POWER MOVES
Power Moves are the primary way Rapper Cards engage in battle. A Power Move represents an attack, technique, or decisive action performed by an Active Rapper. Most Power Moves are designed to deal damage to the opponent’s Active Rapper by reducing their HP, but some may also apply additional effects such as stunning a rapper, discarding cards, or altering the flow of the game.
Every Power Move is written directly on a Rapper Card, along with its requirements and effects. A Power Move can only be used when all of its listed requirements are fulfilled. These requirements are an essential part of the game’s strategy and must be checked before the move is declared.
Power Moves may require:
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Beat Energy Cards to be attached to the Rapper
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A Producer Card to be attached to the Rapper
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A specific Beat type (such as Boom Bap, Trap, or Drill)
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Certain game conditions (HP thresholds, previous actions, or board state)
Some Power Moves require only Beat Energy, some require a Producer, and others require both. If even one requirement is not met, the Power Move cannot be used.
During a turn, an Active Rapper may normally use only one Power Move, unless a card effect explicitly allows an additional action. Once a Power Move is declared and resolved, the turn proceeds according to the normal turn structure.
PASSIVE MOVES
Passive Abilities influence the battle without directly dealing damage.
Passive Abilities are most commonly found on Producer Cards, though other card types may reference them. Unlike Power Moves, Passive Abilities are not declared as attacks. Instead, they remain active as long as the card providing them stays in play and meets its conditions.
A Passive Ability represents background influence — production support, strategic pressure, protection, or disruption — rather than direct confrontation. These abilities can enhance a Rapper’s attacks, reduce incoming damage, interfere with an opponent’s setup, or modify how certain rules behave during the game.
Passive Abilities activate automatically when their conditions are met. Some remain continuously active, while others trigger in response to specific events, such as:
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When a Rapper attacks
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When a Beat Energy is attached
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At the start or end of a turn
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When an opponent uses a certain type of move
All activation conditions and limits are written clearly on the card itself.
COIN FLIP
Some abilities in VARCHAS depend on chance, represented through Coin Flips.
A Coin Flip is used whenever a card instructs a player to flip a coin. The result of the flip determines whether an effect succeeds, fails, or produces a specific outcome.
When a card instructs you to flip a coin, follow the exact wording of the effect. For example:
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“Flip a coin. If heads, this attack does 30 more damage.”
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“Flip 2 coins. For each heads, apply the effect.”
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“If tails, ignore this effect.”
If multiple Coin Flips are required, resolve them one at a time in the order stated on the card.
Some abilities may modify Coin Flips by allowing reflips, forcing outcomes, or altering success conditions. These effects apply only when explicitly written on a card. If no modification is stated, Coin Flips are resolved normally.
Coin Flips introduces uncertainty, risk, and momentum swings into the game, reflecting the unpredictable nature of live battles and underground competition
BUILDING A DECK
Before a battle of VARCHAS can begin, each player must build a deck that follows the official deck construction rules. A well-built deck balances rappers, producers, and Beat Energy to create consistent strategies and meaningful battles.
A standard VARCHAS deck contains exactly 50 cards. Players may not exceed or go below this limit. Every card in the deck must follow the card type restrictions outlined below.
To summarize deck construction limits:
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Deck size: 50 cards
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Maximum Rapper Cards: 15
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Maximum Producer Cards: 10
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Remaining cards must be Beat Energy Cards
Players are encouraged to experiment with different ratios within these limits to find playstyles that suit them—whether aggressive, control-focused, or synergy-driven. A deck that follows these rules is considered legal for official VARCHAS play.



